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The game is intended for informational purposes only.

DOWNLOAD PC VERSION

423 MB

DOWNLOAD MAC VERSION

392 MB

SCREENSHOTS

MUSIC

One of especially cool features of the game is music. The game contains high quality, relaxing music.
There are some really rare tracks and tracks from the original Kula World.

FEATURES

The basic features of the game are expressed in details and game mechanics.

20 LEVELS

+ 4 BONUSES

TIME TRACKING, SCORES, etc.

NEW BALLS AND AWARD SYSTEM

NEW CUBES,
NEW WAYS

There are 20 levels in the game. 4 locations with 5 levels. The first 5 are simple, others are quite difficult. Damn difficult.

The game calculates the best time of levels, the number of deaths, eaten fruits and pills, the total playing time and everything is taken into account.

You can win new "skins" for the ball by collecting coins and fruits at all levels. By the way, constantly dying and eating all the pills on the level also can bring a prize =)

New types of cubes, "pushers" and "gravity cubes" are appear during the game.

Sort out what's what?

ABOUT

A short story about how it all ended and not sure when it all started.

The game was based on an old game Kula World, which was released almost 20 years ago on the PlayStation platform and stuck in my heart forever and now revived in a new form =) The game is modified and changed, it is not a complete clone of the old Kula World, it is an independent product. It was done with the aim to get a lot of awesome knowledge about the Unity engine, that was used to build the game, as well as wildly get mad from a sense of superiority =)

 

The game is full and completed, it is distributed for free and violates 100500 licenses as it was done with the aim to "understand" and not to "sell". In this regard, after reviewing the game I recommend to remove it.

 

This game differs quite strongly from the original game. It's a bit slower tempo and it has some fundamental differences and innovations. Very interesting by the way.

SYSTEM REQUIREMENTS

MINIMAL FOR PC:

OS: Windows® 7, 8, 10 32/64-bit /
Vista 32/64 / XP

CPU: Pentium 4 3.0GHz

Memory: 2 GB ОЗУ

Video: Video card with 128 MB,

Shader model 2.0. ATI X800, NVidia 6600 or better

DirectX: Версии 9.0c

Space: Место на диске: 2.5 GB

Sound: DirectX 9.0c compatible

sound card

RECOMMENDED FOR PC:

 

OS: Windows® 7, 8, 10 32/64-bit /

Vista 32/64 / XP

CPU Intel core 2 duo 2.4GHz

Memory: 2 GB ОЗУ

Video: Video Card Shader model 3.0.

NVidia 7600, ATI X1600 or better

DirectX: Версии 9.0c

Space: 2.5 GB

Sound: DirectX 9.0c compatible

sound card

MINIMAL FOR MAC:

 

OS MacOS X 10.6.4 or higher
(Snow Leopard Graphics Update required)

CPU: Dual core Intel processor, 2GHz or better

Memory: 2 GB ОЗУ

Video: ATI Radeon 2400 or higher /
NVIDIA 8600M or higher / Intel HD Graphics 3000

Space: 2.5 GB

More: Not supported: OS X 10.5.x,
ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.

Friends! I am pleased to present you a new super-puper game! =) Well forgotten old, but new! =) Doom and Uncharted are resting (just kidding) =) In general, the new direction of our activity is development of strange, bullshit games =)

 

The work has taken about a month (month of hardcore labor). And I get quite a complete idea from just the educational project =)

If you have a weak computer or have no one, then I suggest you to get acquainted with the gameplay video on YouTube. The basic features of the game are demonstrated there, but the secrets are hidden =)

 

The Unity engine is very flexible, fun to work with and easy to optimize. Of course, during the development we met a lot of issues while improving the performance of the game and now it is clear that some of the basic "mechanics" of the game should be optimized, but nonetheless the game works well on relatively old computers.

РУС

WHO WE ARE

The team of THE is not super huge yet. But we four have a huge goals.

Development, design

Roman Lesovoy

Script writing, design

Sergey Kozlov

Editing, testing

Liudmila Nezhevleva

Script writing, design

Alexander Prokofiev

THANKS FOR INSPIRATION

Game Design Sweden AB for original concept of Kula World Game

 

DEVELOPER / LEVEL DESIGNER / SOUND DESIGNER

Roman Lesovoy

 

IN GAME MUSIC

Aes Dana, Asura, Carbon Based Lifeforms, Dirtwire, Dopamine, Mason, Mave Ya! & Steve Lavers, Meat Katie,
Nav Katze, Steffe, The Chromatics, Twice a Man, Legion Of Green Men

 

INSPIRATION / CONSULTING

Alexander Prokofiev, Liudmila Nezhevleva

 

TESTERS

Alexander Petuhov, Alexander Prokofiev, Anna Kondrashova, Dmitry Lesovoy, Dmitry Shcherbakov, Egor Kondrashov, Julia Nesterova, Liudmila Nezhevleva, Roman Lesovoy, Sergey Kozlov

 

USED SOFTWARE

Unity 5 | PlayMaker | Mad Level Manager | Circular Gravity Force | Cinema Themes | Camera Orbit Tool | Snazzy Tools | Easy Save 2 | AVI Player | Adobe Photoshop | Adobe After Effects | Pixologic ZBrush | Maxon Cinema 4D

Thank you for paying attention on our work. Hope you liked it.
We had tried our powers and ready to move on.

 

Help us make new interesting games and give our developer a cup of coffee!
He hasn't slept for weeks. Is he a human?!

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